|  | Each color is an 8-bit number with chroma and luminance info: | Color Bits:  7654_3210 | The Graphics_Palette example (shown above) gives the two digit 
    hexadecimal representation of the color that the mouse is over.   |  |  | Bits 7, 6, 5, and 4 specify the chroma (color) |  | Bit 3 specifies color (1) or B&W (0) mode |  | Bits 2, 1, and 0 specify the luminance (brightness)  | The values "001" and "111" are not allowed.  So, there are only 6 
    levels available. |  | The value "000" produces a saturated color.  |  |  |  | Graphics_Palette example layout: | For the colored swatches, the chroma varies from 0 to F across the 
    screen from left to right. | Bit 3=1 for colors. |  | The top line has luminance at "000" to give saturated colors. |  | The next lines are luminance values from 6 down to 2. |  |  | For the B&W swatches, bits 7..3 are 0 and luminance is varied from 2 to 
    7 across the screen. |  |  | Info on how the colors are arranged as groups of four to form a long and 
    how the longs are used by the tile driver are the same as give for
    VGA Colors |